Put together your build and see how it holds up against the reference builds (level 50, BIS) and against an opponent you build the same way. Both builds are saved in the page address: copy the link to send it to your crew.
Your build
Active drugs:
Gear
How it shakes out
Reference builds: level 50, BIS (the first in each slot of the Arsenal), Mansion in a tier 3 district, no drugs and no megastructure. “1v1 duel” is the chance of you dropping the other guy before you go down (10,000 simulated games, always the same draw), one Corner game until the knockout, taking turns acting, no tools, no techniques and no drugs, with the standard weapon sequence (My Little Friend, AK-47, then fists), crits on every hit and counter, bursts in two rolls and whole-number damage (Build 16). “Weapon” is My Little Friend, the duel's first weapon, with both burst shots landing. The weapon hit already factors the average crit.
The opponent you build
Build the other side the same way: stats, house, megastructure, drugs and gear. He goes in the last row of the table above.
Opponent's build
Active drugs:
Opponent's gear
Megastructure: one building per player, from level 40. Its stats count as gear (HP included); its CUN, like item CUN, doesn't count toward crit chance.