O Jeito dos Cria
Stash it or invest it

The Hustle

Which crime to run at each level, how much to keep stashed and when (and whether) it's worth opening a business.

Game build 16 data from 10/17/2026 19:00

What the math says

Which crime to run at each level

Same profile as the rotation by level on Getting High: someone who started from zero, points in SPD/CUN, street kit from the Starter Shop and green from the Market, with the rotation's drugs in their system (Weed up to 5, the Cocaine ladder after that). Your number may be different: the calculator right below redoes the math with your stats.

LevelRun thisChance$ per energyXP per energyJail per 100 energyWith success capped at 95%
1–2 Lift a Wallet
or Swipe a Phone (more XP)
70%–84% $14–$17 0.70–0.83 0 min Swipe a Phone
3–4 Shoplift Electronics
or Shoplift Jewelry (more XP)
82%–84% $28–$29 1.24–1.26 1 min Shoplift Jewelry
5 Shoplift Jewelry
or Shoplift Electronics (more money)
83% $29 1.45 3 min same one
6–7 Steal a Sedan 84%–85% $45–$46 1.74–1.77 3 min same one
8–11 Steal a Sedan 86%–90% $47–$49 1.80–1.89 3 min Hijack a Cargo Truck
12–14 Rob a Credit Union
or Steal a Sedan (more XP)
59%–62% $82–$85 1.78–1.85 8 min same one
15–17 Rob a Credit Union
or Steal a Sedan (more XP)
63%–65% $86–$89 1.88–1.95 7 min Crack the City Vault
18–23 Rob the Museum 54%–61% $192–$216 2.49–2.81 9 min same one
24–29 Crack the Casino Vault 54%–61% $288–$326 3.39–3.83 9 min same one
30–50 Raid the Federal Reserve 52%–79% $478–$731 4.37–6.69 9 min same one

Which crime pays you the most

Chance = (base + Σ stat × weight × (1 + house) − difficulty + gear crime bonus) ÷ 100, between 5% and 95%. Enter your total stats (base + gear), as they show on the Character page.

Gold highlight = most money per energy; ★ = most XP per energy. “Jail/energy” = expected minutes of jail per energy point spent.

Businesses

The Casino does not replace crime. No way. At max level it makes $354,000 a day, before the protection cut. At level 30, with green gear only, a day of crime already makes around $1,093,138, and at level 50 with reds a single Adrenaline Shot rotation makes around $3,194,499. Whoever stops doing crime to live off the Casino makes far less. A business is for those who already farm every day and have money to spare.

Straight talk on businesses

Where to open: district tier and the protection cut

The district tier multiplies every business's income: ×1.00 at tier 1, ×1.15 at tier 2, ×1.30 at tier 3. But the multiplier applies before the protection cut, and a better district also charges more when it's held. A max-level Casino ($4,750,000 invested, $6,000 in bribes a day):

DistrictGross income/dayNeutral: you keepCut when heldHeld: you keepGoes to the gang holding it
tier 1 (13 districts)$360,000$354,000 10%–15% $300,000–$318,000$36,000–$54,000
tier 2 (9 districts)$414,000$408,000 18%–20% $325,200–$333,480$74,520–$82,800
tier 3 (4 districts)$468,000$462,000 22%–28% $330,960–$359,040$102,960–$131,040

Open, upgrade, defend: the Casino step by step

Math for a tier 3 district held by your gang (cut of 22% to 28%, which goes to the gang's till). Raid chance = raider's power ÷ (power + security). About 120 power is a mid-game raider; a well-built level 50 goes over 400. “Overnight raid” = what a raid takes from 14 hours of uncollected till.

StepCostInvestedNet income/daySecurity Raid at 120Raid at 250Raid at 400Overnight raidPays for itself in
Open the Casino (level 1)$2,400,000$2,400,000 $50,160–$54,84040 75%86%91%$17,745 44–48 days
Upgrade to level 2$50,000$2,450,000 $83,856–$91,34480 60%76%83%$28,392 27–29 days
Upgrade to level 3$200,000$2,650,000 $134,400–$146,100120 50%68%77%$44,362 18–20 days
Upgrade to level 4$600,000$3,250,000 $207,408–$225,192160 43%61%71%$67,431 14–16 days
Upgrade to level 5$1,500,000$4,750,000 $330,960–$359,040200 38%56%67%$106,470 13–14 days
+ Pit bulls$100,000$4,850,000 $330,960–$359,040300 29%45%57%$106,470 14–15 days
+ Alarm System$500,000$5,350,000 $330,960–$359,040600 17%29%40%$106,470 15–16 days
+ Armed Guards$2,500,000$7,850,000 $330,960–$359,0401400 8%15%22%$106,470 22–24 days
+ Panic Room$7,000,000$14,850,000 $330,960–$359,0402900 5%8%12%$106,470 41–45 days
+ Military Defense$15,000,000$29,850,000 $330,960–$359,0405900 5%5%6%$106,470 83–90 days
  1. Stack up $3,250,000 before opening (the opening + the first 3 upgrades) and do it all on the same day. Opened at level 1, the Casino brings in $54,840 a day, takes 44+ days to pay for itself and a strong raider robs it 91% of the time. At level 4 the payback drops to 14–16 days.
  2. Level 4 is still easy pickings: 43% against a mid-game raider, 71% against a level 50. Bump it to 5 ($1,500,000) as soon as you can.
  3. Pit bulls and the Alarm System right after. For $600,000 the strong raider's raid chance drops from 67% to 40%, and the payback barely moves.
  4. Armed Guards only if they're raiding you nonstop (22% against a strong raider, payback goes to 22–24 days). The Panic Room and Military Defense don't pay for themselves with the income: they only make sense for someone who really has nowhere else to spend.
  5. Collect before bed and as soon as you wake up. A raid takes 50% of the pending till; overnight is when the till is full and you're not watching.
For those who've already decided to open: rules, buying order and portfolios

Purchases in order of return

BusinessPurchaseCostGain per dayPays for itself in
Casinoupgrade to level 2$50,000$36,0001.4 days
Nightclubupgrade to level 2$50,000$15,0003.3 days
Casinoupgrade to level 3$200,000$54,0003.7 days
Gun Storeupgrade to level 2$50,000$7,2006.9 days
Casinoupgrade to level 4$600,000$78,0007.7 days
Nightclubupgrade to level 3$200,000$22,5008.9 days
Casinoupgrade to level 5$1,500,000$132,00011.4 days
Chop Shopupgrade to level 2$50,000$3,60013.9 days
Nightclubupgrade to level 4$600,000$32,50018.5 days
Gun Storeupgrade to level 3$200,000$10,80018.5 days
Nightclubupgrade to level 5$1,500,000$55,00027.3 days
Pawn Shopupgrade to level 2$50,000$1,80027.8 days

Math for a neutral tier 1 district (no multiplier and no cut). For each district's tier and cut, see the Where to open table. Opening already accounts for the bribe; leveling up doesn't change the bribe.

The best portfolio for each budget

Exhaustive search across every combination of up to 5 businesses (type and level of each), opening the priciest first:

BudgetBest comboCostNet income/dayPays for itself in
$100,000Laundromat lv 1 + Laundromat lv 1 + Laundromat lv 1 + Laundromat lv 1 $81,500$90090.6 days
$500,000Chop Shop lv 3 $490,000$14,40034.0 days
$1,000,000Gun Store lv 3 + Pawn Shop lv 2 + Laundromat lv 1 $982,500$33,52529.3 days
$3,000,000Casino lv 3 + Pawn Shop lv 2 + Laundromat lv 1 + Laundromat lv 1 + Laundromat lv 1 $2,986,500$149,17520.0 days
$5,000,000Casino lv 5 + Pawn Shop lv 2 $4,980,000$358,50013.9 days
$10,000,000Casino lv 4 + Casino lv 5 + Chop Shop lv 3 $9,990,000$590,40016.9 days
$25,000,000Casino lv 5 + Casino lv 5 + Casino lv 5 + Nightclub lv 5 + Pawn Shop lv 2 $24,850,000$1,214,00020.5 days
$50,000,000Casino lv 5 + Casino lv 5 + Casino lv 5 + Casino lv 5 + Casino lv 5 $43,310,000$1,770,00024.5 days

Raids and Detective Barone

Chance of a raid succeeding = raider's power ÷ (power + security). Security = shop level × 40 + defenses. A typical mid-game raider has about 120 power.

ShopSecurityraider 80raider 120raider 200raider 400
level 14067%75%83%91%
level 28050%60%71%83%
level 312040%50%62%77%
level 416033%43%56%71%
level 520029%38%50%67%
level 5 + up to Pit bulls ($100,000)30021%29%40%57%
level 5 + up to Alarm System ($500,000)60012%17%25%40%
level 5 + up to Armed Guards ($2,500,000)14005%8%12%22%
level 5 + up to Panic Room ($7,000,000)29005%5%6%12%
level 5 + up to Military Defense ($15,000,000)59005%5%5%6%

A successful raid takes 50% of the uncollected till (up to $500,000). Barone takes a piece of a collection's envelope (he opens asking for 50%, you can haggle him down to 20%), at most once every 20 h. Collecting often cuts down what both of them can take.