O Jeito dos Cria
Best builds

Cria Builds

How to put your build together: the why behind each stat, the builds we recommend and the math behind each one.

Game build 16 data from 10/17/2026 19:00
Build 16: the recommended build is now 5/117/138, from the new study right below (duel only). Sections 1 to 9 come from the Build 15 study (the 86/80/94) and stay for reference.

The recommended build in Build 16

level 50, BIS, no drugs
5/117/138

STR / DEF / VIG · SPD 5 · CUN 5 · HP 692

See the top 5 on each score
#By scoreBy averageBy bad luck
15/117/138 22.265/94/161 55.1%5/137/118 6.0%
25/118/137 22.257/92/161 55.1%5/136/119 6.0%
35/109/146 22.255/96/159 55.1%5/135/120 5.9%
46/116/138 22.246/93/161 55.1%5/118/137 5.9%
57/115/138 22.227/91/162 55.1%5/117/138 5.9%

Setup: level 50, the Arsenal BIS, Mansion tier 3, no drugs, no megastructure, no tools and no techniques; My Little Friend, AK-47 and fists; Build 16 rules (crits, bursts, whole-number damage). Each game's opponent is drawn from the field, with the same draw for every build. After the steps of 5, a 1-by-1 refinement around the best, and the top 20 again with 2 more different draws. “Bad dice” = the 10% of games with the worst luck on your hits, accounting for the opponent's defense.

How to use this page

1. The recommended build

level 50, BIS, no drugs
86/80/94

STR / DEF / VIG · SPD 5 · CUN 5 · HP 648

This is for players with all the red items (the BIS) at level 50. Without the BIS, section 3 shows how to build yours.

2. How far you can push a stat

Want more STR to hit more, more Vigor to take more or more DEF to get hit less? You can. Move the three below: the points are the same as at level 50 (SPD and CUN at 5), so when you raise one, the other two split what's left. The panel compares on the spot with the recommended build, both with the BIS.

Overall score (0 to 100) · This build
Overall score (0 to 100) · The recommended one
See details: the 7 things, one by one
The recommended oneThis buildDifference
HP
Hitting
Gets hit
Turns standing (bad luck)
Damage dealt (bad luck)
Counter damage (bad luck)
Not dying to your own miss
Wins the 1v1

Green = better than the recommended one; red = worse. Chances in percentage points; turns, damage and counter in %. Splits in steps of 5, on the same draw as the recommended one.

The offensive option: for those who don't mind getting hit

How far it's worth raising STR

3. Build yours (no BIS, or below level 50)

Nobody needs a computer to put a build together. The method has 4 steps:

  1. SPD and CUN stay at the minimum (5). For fighting, every point pays more in STR, DEF or Vigor.
  2. Split the rest into three nearly equal parts between STR, DEF and Vigor. At level 50 that's 250 points: 86/80/94 (the three add up to 260 because each stat already starts at 5, except Vigor).
  3. Test it in In the Crosshairs with your gear today. From the weakest gear to the BIS, the best split moves little, but check before paying for a respec.
  4. From level 40 on, leveled up? Train the 5 new points keeping the three close to each other (STR, DEF and VIG growing together). No respec needed for that.
Below level 40? Don't worry about your build yet. At that point, fighting stats are irrelevant. Raise your points in whatever crimes and your level-up need (see The Hustle). Once you hit 40, build it with the steps above.

4. When to respec

What it costs: the first paid respec costs $4,000 per trained point. The lower the level, the cheaper: level 20 (100 points), $400,000; level 35 (175 points), $700,000; level 50 (250 points), $1,000,000. The second costs ×4, the third ×24 and the fourth ×192. The ladder only resets with Gold. One respec every 24 h. That's why it pays to do it once, and do it right.

5. The basics, as questions

What changed in Build 15?

A new stat came in, Vigor (VIG), and the HP math changed:

HP = 100 + 5 per level + Vigor (trained and from items) + HP from items
What does each stat do in a fight?
StatWhat it does
STROnly your chance to hit. It gives no HP and doesn't raise damage.
DEFMakes the other guy miss more when he attacks you.
VIGHP: +1 per point. It never enters the roll; it's what keeps you standing.
SPDA bit of hit chance and a bit of defense. Half a point in STR and half in DEF give more.
CUNA bit of hit chance, much less than STR.

The damage of each hit comes from PvP Power and the weapon, never from stats.

Does missing cost a lot?

It does. Whoever attacks and misses takes the automatic counter from the defender: 20 × (1 + his PvP Power), no roll and no weapon. With the BIS that's 44.2 damage. That's why the worst exchange is you miss and he hits: with his Sawed-Off, that's 119.3 damage in a single exchange. That's why zeroing STR doesn't pay off: whoever hits little misses a lot, and every miss is a counter in your back.

Do STR and DEF give less and less?

They do. Against the whole field, 1 point of STR gives 0.063 percentage point of hit chance near 30 and only 0.036 near 255. DEF is the same: 0.090 against 0.052. Vigor doesn't wear out: 1 point is always 1 HP. That's why the best build splits the points instead of dumping everything into one stat.

Is the game's RNG fair?

We checked 222 attacks from 3 complete wars, hit by hit. The chance predicted by the formula was 58.0%; in the game it came out 56.3%. On high chances (70% or more) there were 8 misses out of 30, against 6.7 expected. No unusual streak of bad luck showed up. Bad luck is real, but it's the dice's, not loaded dice. That's why the recommended build was chosen by looking at the worst 10% of cases.

6. Items: what counts and what doesn't in a fight

Counts in a fightDoesn't count in a fight
STR, DEF, SPD, CUN, VIG, “all stats”, HP and PvP Power Crime success, reward, arrest risk, bail, hospital bill, overdose risk, energy, business income, PvP theft loss
Why is PvP Power the strongest stat?

Because it multiplies three things at once: your chance to hit, your defense and your hit. If both sides have the same PvP Power, it cancels out on the chance; on damage, never. It comes from gear and drugs, you can't train it.

And the house and drugs?

A house in a tier 2 district gives +5% and tier 3 gives +10% to your chance to hit and your defense (not to HP).

An active drug counts, and it counts a lot. Adrenaline Shot gives +22% PvP Power, +8 STR and +8 SPD while it lasts. The math on this page is without drugs, because not everybody goes in high. The recommended one stays the same with everyone on Adrenaline Shot.

Heads up: if you don't have the cash to pay for a possible overdose, don't use it. And never take drugs after the war has started: an overdose sends you to the hospital, and whoever goes to the hospital is out of the war and counts against your side.
Hit strength and defense = (trained points + items + active drugs) × house bonus × (1 + PvP Power) HP = 100 + 5 × level + Vigor (trained + from items) + HP from items Hit = 20 × (1 + PvP Power of whoever won the roll) × weapon, at most 45% of the HP of whoever takes it

7. The proof: a real duel

A street corner duel from 10/13/2026 (best of 3), player A against player B, read hit by hit on the game's page. The site's model, with each one's stats and gear, predicts exactly the damage that went in:

ModelIn the game
HP of player A / player B512 / 589512 / 589
Defense of player B748.18server: 748.18
Counter from player A (when the other misses)37.237
Sawed-Off Shotgun from player A (1.70×)63.263
The Commission Rings from player A (1.35×)50.250
Counter from player B (when the other misses)38.839
Sawed-Off Shotgun from player B (1.70×)66.066
.50 Desert Eagle from player B (1.50×)58.258

On the scoreboard, player A landed 23 of 33 attacks and player B 15 of 31. The model gave 54.3% and 52.6%. Read from the duel's page in the game (Hit by hit), read-only. Both used tools (Flashbang and Ballistic Shield) in this duel: here the log is for checking the damage rules, not for comparing builds.

8. How to test your build in In the Crosshairs

  1. Enter your character: level, points, house, megastructure (if you have one) and gear.
  2. Press the recommended button to see the 86/80/94 with the BIS, or move STR, DEF and VIG by hand.
  3. Pick who you want to measure up against: the reference builds, or an opponent you build yourself.
  4. Respec before the war, never during.

9. Deep dive: how the math was done

From here down it's for whoever wants to check. You don't need to read it to use the page.

How much each point of STR and DEF pays

PointAttackPaysDefensePays
3055.8%0.063 pp 63.4%0.090 pp
8058.7%0.055 pp 59.2%0.079 pp
13061.3%0.048 pp 55.6%0.069 pp
18063.5%0.043 pp 52.3%0.061 pp
23065.5%0.038 pp 49.4%0.055 pp
25566.4%0.036 pp 48.1%0.052 pp

How much each item stat is worth

How many more duels you win by gaining +5 of each thing, on average over 66 STR/DEF/VIG builds against their field:

+5 of…Win chanceCompared to +5 STR
PvP Power (+5%)+3.71 pp8.0×
VIG+0.66 pp1.4×
DEF+0.71 pp1.5×
STR+0.47 pp1.0×
SPD+0.53 pp1.1×
CUN+0.13 pp0.3×