O Jeito dos Cria
Game updates

Patch Notes

What the game changed in each build — and what actually changed in the numbers.

Game build 16 data from 10/17/2026 19:00

Changes detected in the data

10/17/2026 19:00 · Build 16

Changes: 1 in rules, 1 in wiki

AreaTypeWhatDetail
ruleschangedmegaestruturaNone → {'nivel_min': 40}
wikinewMegastructuresnew chapter

10/16/2026 20:36 · Build 16

Changes: 32 in items, 4 in rules, 9 in wiki, 1 in news

AreaTypeWhatDetail
itemsnewBook: Fury
itemsnewBook: Aim
itemsnewBook: Poison
itemsnewBook: Haste
itemsnewBook: Intimidation
itemsnewBook: Evade
itemsnewBook: Second Chance
itemschangedMy Little Friendstat_effects: {'all': 10, 'pvp_pct': 30, 'strength': 35, 'crime_pct': 20, 'reward_pct': 25, 'energy_max_bonus': 25} → {'all': 10, 'pvp_pct': 30, 'crit_pct': 5, 'strength': 35, 'crime_pct': 20, 'reward_pct': 25, 'energy_max_bonus': 25}
itemschanged.50 Desert Eaglestat_effects: {'speed': 3, 'defense': 3, 'jail_pct': 8, 'strength': 10, 'crime_pct': 6} → {'speed': 3, 'defense': 3, 'crit_pct': 1.5, 'jail_pct': 8, 'strength': 10, 'crime_pct': 6}
itemschangedSpiked Knucklesstat_effects: {'pvp_pct': 4, 'strength': 6} → {'pvp_pct': 4, 'crit_pct': 2, 'strength': 6}
itemschangedGolden Glockstat_effects: {'cunning': 8, 'pvp_pct': 10, 'strength': 20} → {'cunning': 8, 'pvp_pct': 10, 'crit_pct': 2.5, 'strength': 20}
itemschangedSerrated Machetestat_effects: {'speed': 5, 'pvp_pct': 8, 'strength': 10, 'crime_pct': 5} → {'speed': 5, 'pvp_pct': 8, 'crit_pct': 2.5, 'strength': 10, 'crime_pct': 5}
itemschangedTactical Glovesstat_effects: {'speed': 3, 'cunning': 2, 'strength': 3} → {'speed': 3, 'cunning': 2, 'crit_pct': 2, 'strength': 3}
itemschangedThe Bodyguard's Glovesstat_effects: {'hp': 10, 'defense': 14, 'pvp_pct': 6, 'strength': 12} → {'hp': 10, 'defense': 14, 'pvp_pct': 6, 'crit_pct': 5, 'strength': 12}
itemschanged.38 Pistol (Trezoitao)stat_effects: {'jail_pct': 5, 'strength': 6, 'crime_pct': 4} → {'crit_pct': 1, 'jail_pct': 5, 'strength': 6, 'crime_pct': 4}
itemschangedTitanium War-Knucklesstat_effects: {'speed': 8, 'pvp_pct': 10, 'strength': 20} → {'speed': 8, 'pvp_pct': 10, 'crit_pct': 5, 'strength': 20}
itemschangedThe Widowstat_effects: {'cunning': 12, 'pvp_pct': 18, 'jail_pct': -12, 'strength': 15, 'crime_pct': 12} → {'cunning': 12, 'pvp_pct': 18, 'crit_pct': 5, 'jail_pct': -12, 'strength': 15, 'crime_pct': 12}
itemschangedSignet Ringstat_effects: {'cunning': 3, 'crime_pct': 2} → {'cunning': 3, 'crit_pct': 1, 'crime_pct': 2}
itemschangedSilenced Pistolstat_effects: {'cunning': 5, 'strength': 10} → {'cunning': 5, 'crit_pct': 1.5, 'strength': 10}
itemschangedSilver Chainstat_effects: {'speed': 2, 'defense': 4} → {'speed': 2, 'defense': 4, 'crit_pct': 1}
itemschangedThe Commission Ringsstat_effects: {'all': 12, 'defense': 10, 'pvp_pct': 15, 'strength': 12, 'overdose_pct': -20, 'pvp_steal_pct': -30} → {'all': 12, 'defense': 10, 'pvp_pct': 15, 'crit_pct': 10, 'strength': 12, 'overdose_pct': -20, 'pvp_steal_pct': -30}
itemschangedSawed-Off Shotgunstat_effects: {'defense': 4, 'pvp_pct': 8, 'jail_pct': 10, 'strength': 24} → {'defense': 4, 'pvp_pct': 8, 'crit_pct': 2.5, 'jail_pct': 10, 'strength': 24}
itemschangedDiamond Ringstat_effects: {'all': 4, 'crime_pct': 5} → {'all': 4, 'crit_pct': 2.5, 'crime_pct': 5}
itemschangedThe Don's Ringstat_effects: {'all': 25, 'pvp_pct': 20, 'bail_pct': -25, 'crime_pct': 20, 'reward_pct': 25, 'energy_max_bonus': 20, 'hospital_cost_pct': -25} → {'all': 25, 'pvp_pct': 20, 'bail_pct': -25, 'crit_pct': 5, 'crime_pct': 20, 'reward_pct': 25, 'energy_max_bonus': 20, 'hospital_cost_pct': -25}
itemschangedThe Enforcer's Handsstat_effects: {'all': 10, 'speed': 8, 'pvp_pct': 20, 'strength': 15} → {'all': 10, 'speed': 8, 'pvp_pct': 20, 'crit_pct': 10, 'strength': 15}
itemschangedHeirloom Chainstat_effects: {'hp': 20, 'all': 12, 'bail_pct': -20, 'crime_pct': 15, 'reward_pct': 25, 'energy_max_bonus': 15, 'hospital_cost_pct': -20} → {'hp': 20, 'all': 12, 'bail_pct': -20, 'crit_pct': 5, 'crime_pct': 15, 'reward_pct': 25, 'energy_max_bonus': 15, 'hospital_cost_pct': -20}
itemschangedGold Knuckle Ringstat_effects: {'pvp_pct': 4, 'stamina': 3, 'strength': 3} → {'pvp_pct': 4, 'stamina': 3, 'crit_pct': 1.5, 'strength': 3}
itemschangedBrass Knucklesstat_effects: {'speed': 2, 'strength': 5} → {'speed': 2, 'crit_pct': 2, 'strength': 5}
itemschangedIced-Out Chainstat_effects: {'all': 5, 'defense': 5, 'pvp_pct': 8} → {'all': 5, 'defense': 5, 'pvp_pct': 8, 'crit_pct': 2.5}
itemschangedGold Cuban Chainstat_effects: {'cunning': 4, 'defense': 6, 'pvp_pct': 3} → {'cunning': 4, 'defense': 6, 'pvp_pct': 3, 'crit_pct': 1.5}
itemschangedKarambit Clawstat_effects: {'speed': 5, 'pvp_pct': 6, 'strength': 10} → {'speed': 5, 'pvp_pct': 6, 'crit_pct': 3, 'strength': 10}
itemschangedAK-47stat_effects: {'speed': 5, 'jail_pct': 15, 'strength': 20, 'crime_pct': 8} → {'speed': 5, 'crit_pct': 2.5, 'jail_pct': 15, 'strength': 20, 'crime_pct': 8}
ruleschangedclasses_armasNone → {'pistola_s': 20, 'normal_s': 30, 'rajada_frac': 0.5}
ruleschangedcriticoNone → {'mult': 1.5, 'teto_equip': 0.35, 'ast_por_ponto': 0.0005, 'ast_base': 5, 'teto_ast': 0.05, 'viuva': 0.25}
ruleschangedduelo_pistolaNone → {'pistola_s': 2, 'normal_s': 3}
ruleschangedtecnicasNone → {'custo': [5000000, 25000000, 100000000], 'equipadas': 2, 'esquiva': [{'chance': 0.45, 'ataques': 1}, {'chance': 0.6, 'ataques': 2}, {'chance': 0.5, 'ataques': 2}], 'furia': [{'mult': 1.2, 'golpes': 3}, {'mult': 1.25, 'golpes': 3}, {'mult': 1.35, 'golpes': 3}], 'mira': [{'crit_extra': 0.0}, {'crit_extra': 0.5}, {'crit_extra': 1.0}], 'pressa': [{'segundos': 4}, {'segundos': 6}, {'segundos': 8}], 'veneno': [{'fracao_hp': 0.02, 'cada_s': 3, 'vezes': 5}, {'fracao_hp': 0.025, 'cada_s': 3, 'vezes': 5}, {'fracao_hp': 0.03, 'cada_s': 3, 'vezes': 5}], 'intimidacao': [{'mult': 0.72, 'segundos': 8}, {'mult': 0.68, 'segundos': 9}, {'mult': 0.65, 'segundos': 10}], 'segunda': {'hp': 1}}
wikichangedTerritory and wars+ A Wall in the district adds 50/100/200% to that price (see Neighborhood works below). | + When the war starts, every fighter still in it goes back to full HP, so whatever someone took during prep doesn't carry into the war (whoever is in the hospital at that moment leaves it with full HP, as with any discharge). | + Neighborhood works | + The gang can build one work in each district it controls, paid from the treasury, by the Boss only. | + Two types, 3 levels each. | + Every number below is the current one. | − No hit takes more than 45% of the max HP of whoever takes it. | − The Godfather rifle: 6 shots per war, and 25% of the hits that land are CRITS — they take 50% of the max HP of whoever takes them, above the 45% cap (a raised shield halves the crit like any hit). | − The Corners (1v1) tab in Territory has 10 street corners, each held by ONE player at a time. | − From level 5, with an account at least 24 hours old, and never while you're a live fighter in a territory war. | − Calling out the boss costs 20 energy and the bracket's full price, which also doesn't come back; at most 3 challenges per hour, never on an immune corner, one already in a duel, or one held by someone sharing your device. | − There's no crit in the duel; the wound, yes (see below).
wikichangedTerritory and wars (tables)tables changed
wikichangedGangs+ Money only leaves through purchases and war (Boss or Capo), the Boss bonus, neighborhood works (Boss) and the weekly count. | + Gang notice. | + The Boss and Capos can pin a notice on Gang, above the tabs: plain text, up to 500 characters, line breaks kept. | + Only members see it, with who wrote it and when. | + Every edit and removal shows in Gang → Log: who did it, never the text. | − Money only leaves through purchases and war (Boss or Capo), the Boss bonus and the weekly count.
wikichangedGold and the Vault+ Lower the respec price: 100 Gold sends your next respec back to the first price (in cash). | + Next renewal: Oct 17. | − Reset the respec ladder: 100 Gold sends your next respec back to the first price (in cash). | − Next renewal: Oct 13.
wikichangedThe basics+ Guided tutorial. | + The Tutorial button (in Crimes, the game Wiki and Profile) walks through the whole game on screen, in 6 chapters, pointing out where everything is. | + The News sheet has a See tutorial when a change sits somewhere on the screen: it takes you to each one. | + Skip whenever you want.
wikichangedPvP Combat+ In a gang, ticking Hide my gang removes its members from the list, so you don't attack an ally by mistake; this device remembers the choice. | + Crit. | + Every hit can crit — on the street, in war and in the duel, counters included —, rolled by whoever hits. | + A crit multiplies the hit by ×1.5 (on the street, 20 becomes 30) and, in war and in the duel, goes past the 45% cap. | + The chance comes from gear — weapons, fists and jewelry, up to 35% all together — and from trained Cunning: +0.05% per point above 5, up to +5%. | + The Widow adds +25% on her shots.
wikichangedProfile, chat and social+ While you're playing, the alert shows in the game and doesn't become a push; after 3 min without touching the game, pushes come back. | + Each device gets pushes in the language it shows the game in.
wikichangedStats and training+ Each trained point above 5 also adds +0.05% crit chance, up to +5% (at 105 Cunning); Cunning from gear and active effects doesn't count toward crit.
wikichangedItems and gear+ 76 pieces of gear in 5 rarities, used in 15 slots. | + Street · 11Hustler · 14Syndicate · 15Kingpin · 17Godfather · 19 | − 69 pieces of gear in 5 rarities, used in 15 slots. | − Street · 11Hustler · 14Syndicate · 15Kingpin · 17Godfather · 12
patch notesnewBuild 1674 changes

10/12/2026 21:35 · Build 15

Changes: 3 in items, 2 in rules, 11 in wiki, 1 in news

AreaTypeWhatDetail
itemschangedArmored Jacketstat_effects: {'defense': 12, 'strength': 3} → {'defense': 12, 'stamina': 1, 'strength': 2}
itemschangedGold Knuckle Ringstat_effects: {'pvp_pct': 4, 'strength': 6} → {'pvp_pct': 4, 'stamina': 3, 'strength': 3}
itemschangedBrass Ringstat_effects: {'strength': 2} → {'stamina': 1, 'strength': 1}
ruleschangedhp_formulaNone → {'base': 100, 'por_nivel': 5, 'nivel_max': 50}
ruleschangedvigorNone → {'inicial_outros': 5, 'inicial': 0, 'hp_por_ponto': 1}
wikichangedItems and gear+ Main stats (STR/DEF/SPD/CUN/VIG, or "All stats", which counts in all five) add up directly. | − Main stats (STR/DEF/SPD/CUN, or "All stats") add up directly.
wikichangedItems and gear (tables)tables changed
wikichangedStats and training+ Five stats drive everything: Strength, Defense, Speed, Cunning and Vigor. | + The first four start at 5, Vigor at 0. | + Strength — attack in PvP and war (×1.0) and raid power (×1.0). | + Vigor — +1 max HP per point, and nothing else: it never goes into a roll, it's what keeps you standing. | + Gear with “All stats” also gives Vigor. | + Max HP = 100 + 5 per level (up to level 50) + Vigor + your gear's Vigor and HP: 105 at level 1 and 350 at level 50, before Vigor and gear. | − Four stats drive everything: Strength, Defense, Speed and Cunning. | − All start at 5. | − Strength — attack in PvP and war (×1.0), raid power (×1.0) and +1 max HP per point. | − Points already spent are read from the stats themselves (stat − 5).
wikichangedProfile, chat and social+ Captain Fábio | + Who he is. | + Captain Fábio is the city's police in the chat, played by an AI. | + He reads every line, in every room, against the Community Rules: cursing and trash talk are fine; hate, threats, sexual harassment, spam and scams are not. | + In the global chat he comes by every 1h: he deletes the lines that broke a rule and says why, with the player's name and the rule. | + The first time is a warning, at most one every 10 minutes, no matter how many lines.
wikichangedCrimes+ $600,000–$1,400,000, boosted by your reward bonus, plus 10,000 XP, and a 10% chance of a Godfather piece. | + Order. | + On the job card, pick one of the 12 Godfather pieces the job can bring. | + When a Godfather drops, it's the ordered piece 50% of the time; otherwise, one of the others. | + Free, and you can change it whenever you want: it applies from the next job and clears when the piece arrives. | + No guarantee. | − $600,000–$1,400,000, boosted by your reward bonus, plus 10,000 XP, and a 1% chance of a Godfather piece.
wikichangedCrimes (tables)tables changed
wikichangedBusinesses+ Personal establishments don't sell drugs. | − Personal establishments no longer sell drugs.
wikichangedThe basics+ Max HP = 100 + 5 per level (up to level 50) + your Vigor (trained and from gear) + any HP bonus from gear. | − Max HP = 100 + your Strength (base and gear) + any HP bonus from gear.
wikichangedTerritory and wars+ The corner is immune for 24 h — the same as winning a duel for it. | + If you call out the boss and lose, that corner is off for you for 24 h — the others stay open. | + Best of 3: whoever wins 2 games takes it. | + A knockout wins the game; after an 8-second pause the next one starts with both at full HP and the kit as the duel began. | + There's no clock, so nothing ends on time: the house plays for a side that left the duel screen — 6 seconds without acting and without the screen open (or jailed, or hospitalized) — and for a side that keeps the screen open but goes 30 seconds without playing, one hit every 6 seconds with the best melee weapon in the kit — never a tool. | + Your duel's score shows at the top of any game screen, only for you and the other side. | − The corner is immune for half the hours of the bracket. | − The house only plays for whoever left the duel screen: a side that goes 6 seconds without acting and without the duel screen open (or jailed, or hospitalized) is played by the house, one hit every 6 seconds with the best melee weapon in the kit — never a tool. | − A knockout wins; after 5 minutes with both standing, the boss keeps the corner. | − Your duel's clock shows at the top of any game screen, only for you and the other side. | − Uses per duel: Field Med Kit 1, Ballistic Shield 1, Flashbang 1. | − The winner holds the corner, immune for the bracket's hours (half that on an empty take); the loser pays nothing more.
wikichangedTerritory and wars (tables)tables changed
wikichangedGold and the Vault+ Next renewal: Oct 13. | − Next renewal: Oct 11.
patch notesnewBuild 1525 changes

10/10/2026 03:35 · Build 14

Changes: 5 in districts, 5 in wiki, 1 in news

AreaTypeWhatDetail
districtsnewSt. George
districtsnewWashington Heights
districtsnewConey Island
districtsnewFlushing
districtsnewSoundview
wikichangedGold and the Vault+ Next renewal: Oct 11 | + 2026, 00:00The Godfather's Blessing | + The Godfather's Blessing is a 7- or 30-day pass, sold in the Vault: 100 Gold for 7 days, 300 for 30. | + Buying again adds the days at the end; it never renews on its own. | + While it lasts: +50 max energy, 25% faster energy (the same rate as the Regen Booster: the two never stack, and a running Regen Booster is folded into the purchase), and the first Gold refill of each UTC day is free — still one of the day's 2. | + You also pick your name color in Profile (six colors), and the gold badge shows up next to your name. | − Next renewal: Oct 10 | − 2026, 00:00Recruit a friend
wikichangedAchievements, titles and trophies+ 76 achievements in 12 categories track your criminal legacy; 8 of them grant a title. | + Categories: Crime (12), PvP (9), War (6), Economy (9), Casino (6), Drugs (7), Gang (4), Businesses (5), Items (6), Social (3), Progression (3), Corners (6). | − 70 achievements in 11 categories track your criminal legacy; 7 of them grant a title. | − Categories: Crime (12), PvP (9), War (6), Economy (9), Casino (6), Drugs (7), Gang (4), Businesses (5), Items (6), Social (3), Progression (3).
wikichangedTerritory and wars+ The city has 26 districts spread across its boroughs. | + The war log. | + After the war ends, open it in the history (Wars tab, under Gang) and tap "View detailed log (hit by hit)": the whole war, line by line and timestamped to the second — every hit (weapon, damage, crit, wound, shield, knockout and who was under the effect of what), every heal, shield and flashbang, every elimination with its cause, and the end. | + Only after the end: during the war, the log would be intel on the other side. | + Corners (1v1) | + The Corners (1v1) tab in Territory has 10 street corners, each held by ONE player at a time. | − The city has 21 districts spread across its boroughs.
wikichangedTerritory and wars (tables)tables changed
wikichangedMarket and sales+ Every listing, by item. | + The Player Market tab gathers everything for sale in the city into one card per item, with the lowest unit price, how many sellers and how many units, and has filters by rarity, category and name, sorting and pages. | + Tap an item to see all its offers, from the cheapest unit to the most expensive. | + Your listings stay at the top of Player Market, with each one's position.
patch notesnewBuild 145 changes

10/09/2026 22:13 · Build 13

Changes: 1 in rules, 4 in wiki, 1 in news

AreaTypeWhatDetail
ruleschangedshieldNone → {'golpes': 3, 'fator': 0.5, 'golpes_aliado': 2, 'usos': 2}
wikichangedProfile, chat and social+ A player shows as online when they themselves did something in the last 5 minutes; what others do to them doesn't count. | − A player shows as online when they were active in the last 5 minutes.
wikichangedTerritory and wars+ Every war action starts at the kit bar, pinned to the top of the panel along with your card: tap a weapon (or Unarmed) and pick the enemy from the list that opens — each one with health, status and your chance against them, the last one you attacked first. | + Melee never runs out and goes up with the piece's rarity (from Street to Godfather — the Godfathers hit harder than a common pistol); pistols, bursts and shotguns have shots per war and, when they run out, that weapon greys out — Unarmed and any blade or fist in the kit still count. | + The result shows on the line under the bar, and the fighter list below is view-only. | + Tap it on the kit bar and pick who gets it: on you, the next 3 hits that LAND deal only 50% damage (crits included); on an ally on your side who's still in the war, 2 — protecting someone else holds less. | + On the last hit the shield drops. | + A hit that misses doesn't use up the shield, the enemy's hit chance doesn't change, and each person has one shield up at a time. | − In the war panel, above the enemy list, the kit bar shows Unarmed and each weapon with its factor and remaining shots; tap one to put it in your hand and attack from the list as usual. | − Melee never runs out and goes up with the piece's rarity (from Street to Godfather — the Godfathers hit harder than a common pistol); pistols, bursts and shotguns have shots per war and, when they run out, you go back to attacking unarmed. | − The result of each hit shows on a line under the enemy that was hit. | − The Raise Shield button sits on the kit bar. | − Raise it before you get hit: the next 3 hits that LAND on you deal only 50% damage (crits included), and on the last one the shield drops. | − A hit that misses doesn't use up the shield, and the enemy's hit chance doesn't change.
wikichangedGold and the Vault+ Next renewal: Oct 10 | + 2026, 00:00Recruit a friend | + The friend enters the code when creating the character, or later in the Vault: within the account's first 72 hours (counted from email confirmation), before level 5, and each account uses only one code. | + Whoever creates the account through your link gets the code already filled in, even when confirming the email on another device, and a reminder shows up in Crimes while the code can still be used. | − Loading next renewal time…Recruit a friend | − The code is valid in the first 72 hours of the friend's account, before level 5, and each account uses only one code.
wikichangedPvP Combat+ Online means the player themselves did something in the last 5 minutes — being attacked doesn't light it up. | − Online means active in the last 5 minutes.
patch notesnewBuild 135 changes

10/06/2026 11:29 · Build 12

First collection.

Game patch notes

Build 16 — 10/15/2026 01:04 · 74 changes
Build 15 — 10/12/2026 00:16 · 25 changes
Build 14 — 10/09/2026 07:47 · 6 changes
Build 13 — 10/07/2026 23:00 · 5 changes
Build 12 — 10/05/2026 22:25 · 6 changes
Build 11 — 10/01/2026 21:00 · 12 changes
Build 10 — 09/30/2026 23:15 · 4 changes
Build 9 — 09/30/2026 00:27 · 11 changes
Build 8 — 09/27/2026 00:38 · 6 changes
Build 7 — 09/25/2026 08:15 · 13 changes
Build 6 — 09/25/2026 00:16 · 5 changes
Build 5 — 09/23/2026 21:23 · 37 changes
Build 4 — 09/19/2026 14:36 · 13 changes
Build 3 — 09/15/2026 22:58 · 8 changes
Build 2 — 09/14/2026 01:32 · 7 changes
Build 1 — 09/11/2026 21:31 · 6 changes