O Jeito dos Cria
PvP combat and war

Shootout

The war specializations, each one's kit, and who lands the hit, how much it hurts and what each thing is worth when it goes down, the way the server calculates it.

Game build 16 data from 10/17/2026 19:00

Long story short

1. War loadout: the specializations

In a war everyone brings 3 items: a firearm, a melee weapon and one tool, or The Widow with two blades or fists. The tool (or The Widow) is what sets your specialization, and its icon shows up next to your name on both lists: the enemy knows who's who, and you know who's who on their side too.

Your gang makes the call. This page explains what each role does and its best kit; who plays which role is your gang leadership's call, war by war.
Kingpin

πŸ›‘ Tank

Needs: Ballistic Shield + a firearm + a melee weapon (blade or fists).

Takes the heat. On you, the next 3 hits that land only deal 50% of the damage, The Widow's crit included. You can also raise it on an ally: on them it holds 2 hits. Each person has one shield up at a time. A hit that misses doesn't use up the shield, and the enemy's chance to hit doesn't change. 2 times per war, for whoever raises it.

Each role's build is the command's call; the templates and the math are in Cria Builds.

Syndicate

✚ Medic

Needs: Field Med Kit + a firearm + a melee weapon (blade or fists).

Keeps the crew on its feet. Heals 30 HP on you or on an ally who's still in the war, 2 times per war. Each heal uses up your action (same interval and same energy as an attack).

Someone who stays alive until the end of the war to use the heals at the right moment.

Kingpin

πŸ’₯ Support

Needs: Flashbang + a firearm + a melee weapon (blade or fists).

Takes an enemy out of the game. They're stunned for 45 s, can't attack or use a tool, and then they're immune to another flashbang for 180 s. 2 times per war.

Someone who reads the war well: the flashbang is worth the most on the most dangerous enemy, right when they were about to swing.

Godfather

🎯 Sniper

Needs: The Widow + two blades or fists.

The Widow hits Γ—1.8 and adds +25% crit chance to her shots (with the BIS, 60% of the shots that land are crits). It has 6 shots per war, and it takes no tool: next to it, only a blade or fists.

A missed shot still burns ammo, and every Widow shot is worth a lot: whoever hits more gets more out of it.

The best kits for each specialization

Shots and damage count together, never instead of the tool. A firearm hits harder but runs out (the number of shots is next to each one); blades and fists hit softer but never run out. What changes the kit is how many attacks you'll throw in the war, and not everyone has the reds, so each role gets two examples: the BIS and the no-red one (no Godfather items at all).

SpecializationBIS kitNo-red kit
πŸ›‘ Tank
assumes 30 attacks
Ballistic Shield + My Little Friend (5 shots Γ— 1.90) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35)Ballistic Shield + AK-47 (5 shots Γ— 1.80) + The Bodyguard's Gloves or Titanium War-Knuckles (no limit Γ— 1.25)
✚ Medic
assumes 20 attacks
Field Med Kit + My Little Friend (5 shots Γ— 1.90) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35)Field Med Kit + AK-47 (5 shots Γ— 1.80) + The Bodyguard's Gloves or Titanium War-Knuckles (no limit Γ— 1.25)
πŸ’₯ Support
assumes 20 attacks
Flashbang + My Little Friend (5 shots Γ— 1.90) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35)Flashbang + AK-47 (5 shots Γ— 1.80) + The Bodyguard's Gloves or Titanium War-Knuckles (no limit Γ— 1.25)
🎯 Sniper
assumes 20 attacks
The Widow (6 shots Γ— 1.80) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + another blade or fistThe Widow (6 shots Γ— 1.80) + The Bodyguard's Gloves or Titanium War-Knuckles (no limit Γ— 1.25) + another blade or fist
The damage math behind the kits

Expected damage = sum of the damage factors over your N attacks (1.0 = one unarmed hit): shots go first, highest factor first, then the best melee weapon, which never runs out. Ammo is spent even when you miss. Every hit counts the BIS average crit (35.0%), and The Widow +25% on her shots. Next to it, the second blade or fist doesn't change the math: only the best melee weapon is used. Reference hit: 44.2 (a full-BIS player). The kit table above uses the 600 HP target.

Against 400 HP targets

Attacks in the warFirearm + melee + toolExpected damageThe Widow + 2 weaponsExpected damage
10My Little Friend (5 shots Γ— 1.90) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + tool19.1 The Widow (6 shots Γ— 1.80) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35)20.4
20My Little Friend (5 shots Γ— 1.90) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + tool35.0 The Widow (6 shots Γ— 1.80) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35)36.2
30My Little Friend (5 shots Γ— 1.90) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + tool50.8 The Widow (6 shots Γ— 1.80) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35)52.1

Against 600 HP targets

Attacks in the warFirearm + melee + toolExpected damageThe Widow + 2 weaponsExpected damage
10My Little Friend (5 shots Γ— 1.90) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + tool19.1 The Widow (6 shots Γ— 1.80) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35)20.4
20My Little Friend (5 shots Γ— 1.90) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + tool35.0 The Widow (6 shots Γ— 1.80) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35)36.2
30My Little Friend (5 shots Γ— 1.90) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + tool50.8 The Widow (6 shots Γ— 1.80) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35)52.1
Top 5 of each (30 attacks, 600 HP target)

Firearm + melee + tool

LoadoutExpected damage
My Little Friend (5 shots Γ— 1.90) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + tool50.8
AK-47 (5 shots Γ— 1.80) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + tool50.2
Sawed-Off Shotgun (4 shots Γ— 1.70) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + tool49.2
.50 Desert Eagle (8 shots Γ— 1.50) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + tool49.0
Golden Glock (8 shots Γ— 1.40) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35) + tool48.1

The Widow + 2 weapons

LoadoutExpected damage
The Widow (6 shots Γ— 1.80) + The Enforcer's Hands or The Commission Rings (no limit Γ— 1.35)52.1
The Widow (6 shots Γ— 1.80) + The Bodyguard's Gloves or Titanium War-Knuckles (no limit Γ— 1.25)49.3
The Widow (6 shots Γ— 1.80) + Karambit Claw (no limit Γ— 1.20)47.9
The Widow (6 shots Γ— 1.80) + Tactical Gloves or Brass Knuckles or Spiked Knuckles (no limit Γ— 1.15)46.5
The Widow (6 shots Γ— 1.80) + Switchblade or Sap Gloves or Crowbar (no limit Γ— 1.10)45.1

30 expected damage over 30 attacks = the same as attacking unarmed. What the tool is worth (hits absorbed by the Shield, HP from the Kit, enemy frozen by the Flashbang) isn't in that column: for that, test your build in In the Crosshairs, which runs the war with the tools.

2. Who wins the attack

The game calls the strength that decides whether you hit β€œattack”; here it's hit strength, so it doesn't get mixed up with damage.

Hit strength = (STR Γ— 1.0 + SPD Γ— 0.5 + CUN Γ— 0.3) Γ— (1 + house) Γ— (1 + PvP Power) Defense = (DEF Γ— 1.0 + SPD Γ— 0.4) Γ— (1 + house) Γ— (1 + PvP Power) Attacker's chance = hit strength Γ· (hit strength + the other's defense), between 2% and 98%

3. How much it hurts

Street fight: the loser takes 20 HP (fixed; a crit makes it 30) War: hit = 20 Γ— (1 + PvP Power of whoever WON) Γ— weapon factor, rounded to the nearest whole number never more than 45% of the max HP of whoever takes it Crit: hit Γ— 1.5 (rounded down), AFTER the cap; chance = gear (up to 35%) + trained CUN (0.05% per point above 5, up to +5%) Burst: 2 rolls of half the hit; 1 miss = half counter, 2 misses = full counter

4. Example: the Cria Builds builds, full BIS

Each one against the 130/130/0 with the same BIS. β€œTakes” = full My Little Friend bursts from her (84 damage, no crit) until dropping. The duel is one Corner game until the knockout, with crits.

TemplateHit strengthDefenseHPHitHits the 130/130Gets hit by itTakes (hits)Wins the 1v1
The recommended one
86/80/94
1,09174864844.2 55.7%61.6%854.9%
100/100/60
100/100/60
1,12579661444.2 56.4%60.1%853.8%
75/75/110
75/75/110
1,06473666444.2 55.0%62.0%855.7%
Lots of Vigor, no STR
5/105/150
89480970444.2 50.7%59.7%957.2%
The old strength build
230/30/0
1,44162655444.2 62.4%65.7%743.1%
All defense
5/239/16
8941,13457044.2 50.7%51.4%751.6%

The hit is the same for all: with the same gear, damage doesn't depend on stats. In a war it's a different story, because there you get attacked by several at once β€” check out Cria Builds.

5. What each thing is worth

+1 percentage point of PvP Power multiplies attack, defense and damage by (1 + 1/(100 + current PvP)):

Current PvP Power+1 pp of PvP Power gets you
0%+1.00% to attack, defense and damage
45%+0.69% to attack, defense and damage
121%+0.45% to attack, defense and damage

At 45% PvP, +1 pp is worth roughly 2 STR on attack + 2 DEF on defense + damage. It's the strongest stat per point β€” but it only comes from gear, and each point is worth a bit less the more you already have.

6. Full list: loadout weapons and tools

Everything that can go into the war loadout. Three items: two weapons + one tool, or The Widow with blades and fists.

ToolWhat it does
πŸ›‘ Ballistic ShieldThe next 3 hits that land on you only deal 50% of the damage (crit included). Doesn't change the enemy's chance. 2Γ— per war.
✚ Field Med KitHeals 30 HP on you or on an ally, 2Γ— per war. Each use takes up the 30 s action.
πŸ’₯ FlashbangStuns an enemy for 45 s (no attacking, no tools), then they're immune for 180 s. 2Γ— per war.
WeaponClassDamageShots per warEffect
My Little FriendBurst1.90Γ—5burst: 2Γ— 50%
AK-47Burst1.80Γ—5burst: 2Γ— 50%
The WidowRifle1.80Γ—6+25% crit
Sawed-Off ShotgunShotgun1.70Γ—4breaks shield
.50 Desert EaglePistol1.50Γ—8fast draw (20s)
Golden GlockPistol1.40Γ—8fast draw (20s)
The Commission RingsMelee1.35Γ—no limitβ€”
The Enforcer's HandsMelee1.35Γ—no limitβ€”
.38 Pistol (Trezoitao)Pistol1.30Γ—8fast draw (20s)
Silenced PistolPistol1.30Γ—8fast draw (20s)
Titanium War-KnucklesMelee1.25Γ—no limitβ€”
The Bodyguard's GlovesMelee1.25Γ—no limitβ€”
Karambit ClawMelee1.20Γ—no limitβ€”
Brass KnucklesMelee1.15Γ—no limitβ€”
Tactical GlovesMelee1.15Γ—no limitβ€”
Spiked KnucklesMelee1.15Γ—no limitβ€”
SwitchbladeMelee1.10Γ—no limitβ€”
CrowbarMelee1.10Γ—no limitβ€”
Sap GlovesMelee1.10Γ—no limitβ€”
Serrated MacheteMelee1.10Γ—no limitwounds (180s without healing)

The Widow (Build 16): factor 1.8 and +25% crit chance on her shots. With the BIS, a shot does 80 and a crit 120: the 6 crit shots add up to 720. The β€œ50% of HP” crit is gone in Build 16.

7. Corners (1v1): the duel for the crown

Straight talk

How it works

TierLevelsChallengeTake emptyEnergy intervalMax energyXP on crimes
1 5–9$5,000$2,500 βˆ’8%+10%+0%
2 10–19$30,000$15,000 βˆ’10%+10%+5%
3 20–34$250,000$125,000 βˆ’12%+15%+8%
4 35+$1,000,000$500,000 βˆ’15%+15%+10%

Loadout and tools

In the duel each tool works once per game (it comes back full in the next game), and using a tool spends one action, like a hit.

ToolIn the duel
πŸ’₯ FlashbangThe other side can't act for 12 s: no hit, no tool, no technique.
πŸ›‘ Ballistic ShieldThe next 2 hits that land on you do only half. The counter from your own miss is not cut. A shotgun that lands breaks the whole shield.
✚ Field Med KitHeals 30 HP.
The WidowNow she crits (+25% on her shots), but no tool fits next to her.

How to use the Bang

The Bang isn't something you throw in place of just any hit. The gain is in the timing. Both sides act every 3 s: count the seconds between your opponent's attacks and throw the Bang at the right point in his rhythm. That way he loses his next action, and you land actions in a row with no reply. Throw it at the wrong time and you just spent an action.

Duel techniques (Build 16)

Seven techniques for the Corner duel only (PvP and war never use them). You equip 2 on Character. Each technique works once per game and spends one action, like a tool. The book teaches level 1 (the instructor sells it for $5,000,000); level 2 costs $25,000,000 and level 3, $100,000,000.

TechniqueLevel 1 / 2 / 3
AimYour next attack is a sure hit; extra crit 0% / 50% / 100%.
PoisonYour next hit that lands poisons: 2.0% / 2.5% / 3.0% of max HP every 3 s, 5 times. Can knock out. Never crits.
FuryYour next 3 hits that land deal Γ—1.20 / Γ—1.25 / Γ—1.35 (after the crit, before the shield).
DodgeThe next attacks against you land at 45% of the chance (1 attack) / 60% of the chance (2 attacks) / 50% of the chance (2 attacks). A miss still brings the counter.
HasteYour interval between actions is halved for 4 / 6 / 8 s.
IntimidationThe opponent's attack power becomes Γ—0.72 for 8 s / Γ—0.68 for 9 s / Γ—0.65 for 10 s.
Second ChanceThe next hit that would knock you out this game leaves you at 1 HP. Single level.

The duel uses the same build and the same gear as war: Cria Builds applies here too.