O Jeito dos Cria
The basics

The Hood

Where to live, energy, hospital and jail — the basics the wiki won't tell you.

Game build 16 data from 10/17/2026 19:00

Where to live: the reference curve

starting at
level 10

Safehouse tier 1

$25,000 · upkeep $71/day
starting at
level 20

Apartment tier 1

$150,000 · upkeep $429/day
starting at
level 30~35

Penthouse tier 2

$1,125,000 · upkeep $2,229/day
starting at
level 40+

Mansion tier 3

$7,500,000 · upkeep $11,429/day

How we got here. A house is free energy coming in: while you're offline, laid up from an overdose or in the gap between one rotation and the next. On top of that, the district tier boosts your stats, which raises your crime success. The math uses a real player, not a bot: 8 drug rotations a day with 1h20 to 2h gaps inside 10 hours, 50% crime success, and each house only comes in once the money's there and there's still cash left over to buy drugs and pay for overdoses when needed.

Ahead of the curve or behind it? You're good. Whoever got lucky with overdoses and put the cash into the house gets there sooner; whoever hit a streak of ODs, paid a lot of hospital or spent on gear gets there later. Play time changes how many days it takes you to get there; the level you reach the house at changes with luck and with where you spend. It's a difference in experience, not a right or wrong way to play.

Why tier 1, then 2, then 3

The tier belongs to the district the house is in, and it changes three things:

TierHouse priceUpkeepRegenHouse energy bonusAll stats
1×1.0×1.0 —— —
2×1.5×1.3 +10%+10% +5%
3×2.5×2.0 +20%+20% +10%

The extra regen and energy help, but not by much (in the Mansion, tier 3 only gives +168 energy a day over tier 1). What really counts is the stat bonus — and it applies to crimes and to PvP (attack and defense).

But it's a percentage: 10% of not much is not much. The points you've trained by each level (not counting gear, which adds even more):

LevelTrained stat pointsTier 2 gives up toTier 3 gives up to
1070+3.5+7.0
20120+6.0+12.0
30170+8.5+17.0
40220+11.0+22.0
50270+13.5+27.0

At level 10, tier 3 would get you about 7 points — not worth a price 2.5× higher or upkeep 2× higher. By 30 you've got the stats to cash in on the 5%, and by 40 on the 10%. With good gear these numbers grow even more (the bonus applies to the total).

And why a small jump (tier 2 on the Penthouse, not tier 3)? Every house swap loses 25% of what you paid for the previous one:

When leaving…PaidLost on resale
Safehouse tier 1$25,000$6,250
Apartment tier 1$150,000$37,500
Penthouse tier 2$1,125,000$281,250
Penthouse tier 3 (if you'd jumped straight to it)$1,875,000$468,750

The Safehouse and the Apartment are so cheap that the 25% doesn't matter. The loss that hurts is on the expensive house, and on the curve you only take it once: going from the Penthouse to the Mansion. On a tier 2 Penthouse that loss comes to $281,250; on tier 3 it'd be $468,750, to gain 5% more stats right when they still don't pay off much. The tier 3 Mansion is the final house: nobody sells it, so that 25% never comes out of your pocket.

When you can buy, down to the dollar

Day-by-day simulation from level 1, buying each house on the curve as soon as the cash covers the price (already selling the previous one for 75%) with 1 day of drugs + 3 full hospital bills still left over. It's the earliest possible with all the leftover going into the house — that's why the curve above has slack.

How you playSafehouse t1Apartment t1Penthouse t2Mansion t3
8 rotations, 50% success, never pays for ODlevel 7
day 3
level 10
day 7
level 19
day 18
level 30
day 32
8 rotations, 50%, pays the hospital in 1 of every 4 rotationslevel 7
day 3
level 11
day 8
level 20
day 19
level 32
day 34
4 rotations, 45%, pays the hospital in 1 of every 4 rotationslevel 7
day 6
level 11
day 16
level 20
day 39
level 32
day 70

Notice: playing less barely changes the level of each purchase (money and XP come from the same energy), only the number of days.

Energy

Base max of 100, it comes back at 1 every 3 min (also while jailed, in the hospital or offline). A full bar stops regenerating.

HouseTierMax energyFills from zero inEnergy per day (theoretical max)
No house
1 1005 h 00 min480
Safehouse
1 1103 h 40 min720
Apartment
1 1203 h 00 min960
Penthouse
1 1302 h 10 min1,440
Mansion
1 1501 h 52 min1,920
Mansion
2 1551 h 46 min2,112
Mansion
3 1601 h 40 min2,304
Hospital and Jail

The bill (bail or hospital) is 5 × the highest max payout among the crimes you've unlocked, at full price with 25 min of jail or 40 min of hospital still ahead, and it drops along with the clock (never below 5%). A failed crime can land you in jail for tier × 5 min; the Penthouse cuts 10% and the Mansion 20%.

From levelFull billHospital: cost per minuteJail: cost per minute
1$750$19$30
3$2,000$50$80
4$2,100$52$84
6$4,500$112$180
7$4,750$119$190
8$6,000$150$240
12$20,000$500$800
15$25,000$625$1,000
18$70,000$1,750$2,800
24$120,000$3,000$4,800
30$250,000$6,250$10,000
The math behind it

The assumptions (a real player, not a bot): 8 drug rotations a day, with irregular gaps of 1h20 to 2h00, all within at most 10 h (the average gap came out to 85 min); for the rest of the day energy refills on its own up to the house max. 50% crime success living in a tier 1 district, coming from stats (no crime bonus from gear) — the house tier multiplies that part. Each rotation is a Soda Drink + the ladder, stopping when the risk goes over 30% or at overdose, without paying the hospital. One rotation of the Cocaine ladder averages 183 energy for $3,988; light-only, 103 for $562. A house swap only makes the plan if it pays for itself within 21 days (already counting selling the previous one for 75%).

Profit per day in each house

Highlighted: the house that makes the most profit and pays for itself within 21 days, coming from the previous one. The drug in each cell is the one that makes the most profit in that situation.

HouseTierHouse energy/dayUpkeep/dayLevel 1+Level 6+Level 12+Level 18+Level 24+Level 30+
No house
1 298$0 9k 26k 89k 283k 436k 780k
Safehouse
1 408$71 11k 29k 97k 302k 465k 830k
Safehouse
2 438$93 11k 30k 104k 328k 509k 916k
Safehouse
3 469$143 11k 31k 112k 355k 553k 1,004k
Apartment
1 517$429 12k 31k 104k 321k 494k 880k
Apartment
2 558$557 12k 33k 113k 350k 542k 975k
Apartment
3 600$857 12k 34k 121k 380k 592k 1,074k
Penthouse
1 725$1,714 13k 36k 117k 357k 548k 975k
Penthouse
2 788$2,229 13k 37k 127k 392k 606k 1,088k
Penthouse
3 850$3,429 13k 39k 137k 427k 665k 1,205k
Mansion
1 943$5,714 12k 38k 128k 392k 602k 1,071k
Mansion
2 1,028$7,429 11k 39k 139k 432k 669k 1,202k
Mansion
3 1,112$11,429 8k 38k 149k 472k 737k 1,337k